10 selected projects

Technical game design and level design

Vile Escape

A seven-designer Unity capstone showcasing the shipped Road Level, its encounter and route design, and the modular quest state machine that controls level progression.

  • Unity
  • C#
  • Level Design
  • State Machines

Jun 2021

Game jam design and development

Imp Unsummoning

Ludum Dare 55 team game combining rune combinatorics, aim-and-launch play, and compact puzzle-focused level design in a Unity WebGL build.

  • Unity
  • WebGL
  • Puzzle Design
  • Game Jam

Apr 2024

Professional simulation development

Interplay Learning

Professional HVAC diagnostic and VR training simulations built entirely with state-transition-based systems, with no visual scripting or custom code in the shipped simulations.

  • Serious Games
  • Simulation
  • State Machines
  • VR

Aug 2021 — Jan 2023

Professional game systems design

Data Division

Professional immersive-sim work built around drone operations, physicalized data theft, diegetic interfaces, inventory weight, and mission flow.

  • Unity
  • C#
  • Immersive Sim
  • Systems Design

Dec 2024 — Jun 2025

Game design and Unity development

Project Longbow

A first-person tactical operations framework with a physical Nexus deployment portal, faction AI, wearable feedback, and a diegetic mission tablet.

  • Unity
  • C#
  • Diegetic UI
  • Tactical Systems

Jun 2023 — Nov 2023

Solo level design and Unreal development

In-progress artifact

Rude Awakening

An in-progress first-person combat level exploring encounter escalation, spatial teaching, backtracking, alternate objectives, and a Blueprint-driven path from graybox to playable experience.

  • Unreal Engine 5.8
  • Level Design
  • Blueprints
  • Blockout
  • Encounter Design

Aug 2026 — Present

Simulation and systems design

Eros Flight

A systemic matchmaking simulation driven by procedural NPCs, attraction metrics, love-style compatibility, and a dynamic sanity loop.

  • Unity
  • Simulation
  • Procedural NPCs
  • Game AI

Aug 2024

Rapid systems prototyping

Rapid Prototypes

Three browser prototypes: Fizzkrieg hex tactics, Chthonic Caretaker life simulation, and Soulforger creature raising.

  • TypeScript
  • Browser Games
  • Simulation
  • Tactics

Dec 2025

Solo game design and Unity development

In development

Kattanzen

A turn-based dueling card game built from an analog rules prototype, where shared pressure, weapon-specific Technique packs, and concealed Setups determine when a Strike can land.

  • Unity 6
  • C#
  • Card Systems
  • Game Balance
  • WebGL

2026 — Present

Earlier work

Foundational projects