Vile Escape
A seven-designer Unity capstone showcasing the shipped Road Level, its encounter and route design, and the modular quest state machine that controls level progression.
Jun 2021
Imp Unsummoning
Ludum Dare 55 team game combining rune combinatorics, aim-and-launch play, and compact puzzle-focused level design in a Unity WebGL build.
Apr 2024
Interplay Learning
Professional HVAC diagnostic and VR training simulations built entirely with state-transition-based systems, with no visual scripting or custom code in the shipped simulations.
Aug 2021 — Jan 2023
Data Division
Professional immersive-sim work built around drone operations, physicalized data theft, diegetic interfaces, inventory weight, and mission flow.
Dec 2024 — Jun 2025
Project Longbow
A first-person tactical operations framework with a physical Nexus deployment portal, faction AI, wearable feedback, and a diegetic mission tablet.
Jun 2023 — Nov 2023
Rude Awakening
An in-progress first-person combat level exploring encounter escalation, spatial teaching, backtracking, alternate objectives, and a Blueprint-driven path from graybox to playable experience.
Aug 2026 — Present
Eros Flight
A systemic matchmaking simulation driven by procedural NPCs, attraction metrics, love-style compatibility, and a dynamic sanity loop.
Aug 2024
Rapid Prototypes
Three browser prototypes: Fizzkrieg hex tactics, Chthonic Caretaker life simulation, and Soulforger creature raising.
Dec 2025
Castles Burning In The Night
An APPX-N JAM tactical siege scenario built on the PICK+E engine, centered on squad infiltration and high-stakes defense.
Apr 2024
Kattanzen
A turn-based dueling card game built from an analog rules prototype, where shared pressure, weapon-specific Technique packs, and concealed Setups determine when a Strike can land.
2026 — Present
Earlier work