Kattanzen hand-drawn gold logo with crossed swords

Active WebGL prototype

An analog duel rebuilt in Unity

Kattanzen began as a rules and game-balance exercise using physical cards, logic, and probability. It grew from a tug-of-war over one shared value into a dueling game where pressure represents posture, footwork, and distance.

Each turn, a duelist plays a card or yields. Gainers and Reducers change the shared pressure, while Strikes, Blocks, concealed Setups, and weapon-specific Techniques determine whether an attack lands. A match ends when one duelist loses all four pieces of armor or the fifteen-minute limit expires.

Play Kattanzen on itch.io
Engine
Unity 6 / C#
Platform
WebGL and Windows
Mode
Practice against a bot
Status
Active playtesting
Kattanzen match screen showing pressure, commitments, concealed setups, armor, and a five-card hand
The duel board keeps the shared pressure, public commitments, armor, hidden Setups, and current hand visible in one place.

The playable idea

One Core deck, five different fighting styles

Every duelist uses the same Core cards—Gainers, Reducers, Strikes, and Blocks—then brings a ten-card Technique pack selected through a weapon loadout. Longsword, Bastard Sword, Sword & Shield, Polearm, and Dual Swords each change how pressure is controlled and how an opening becomes an attack.

The current release is intentionally focused on Practice play. Loadout selection, bot matches, the in-game handbook, match logging, and the complete round flow are playable; profiles and competitive modes remain locked while the rules and match tempo are refined.