Alternate Reality Game (ARG)

Divinr | Your Divine Connection

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Divinr is an Alternate Reality Game (ARG) that blends a decentralized social media experience with Generated AI (GenAI) content.
It features a closed system where the game state is managed by a C++ backend, with the web front-end serving as the game's interactive monitor.

Created for the Anarchy.AI, Winter 2023 Hackathon.

Technologies used: Python, C++, Flask

Repo


Hybrid Interactive

GRX Immersive | ????

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I was contracted to create an adaption of a short film to a game for funding.
I worked on it from Concept to Mid-Prototype.

Technologies used: Unity3D

The Client

Educational Simulations

Carrier | Circuit Board Commissioning

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Second Carrier project; this one required creating an [0][0][0] LED System that would communicate with the Circuit Board.
The user would press buttons to cycle through the menu to check the installation, diagnose and troubleshoot.
This is a (30+) two-part course where the user gains the knowledge of troubleshooting via the mobile app and circuit board.
Playable via Tablet, PC, and VR. Created the core simulation gameplay for the LED System and finished the co-workers mobile phone app.

Technologies used: Unity, C#, VR

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Carrier | SPP Troubleshooting

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Initial Carrier project with the goal of creating an 1:1 fidelity of troubleshooting the outdoor unit. Built the entirety of this 22 course sim in Unity.
That's every interaction and the scene starts as just a normal non-functioning 3D asset with 'pop out' parts to add functionality to.
Each wire is meticulously created and placed.
Playable via Tablet, PC, and VR. Created the core simulation gameplay.

Technologies used: Unity, C#, VR

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Completely Leisure

Vile Escape

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Vile Escape was created as apart of a team for my university's capstone project.
The professors enjoyed the concept enough to want us to continue developing it; that required everyone's consent to go forth.
Playable on Itch.Io: I created to levels: Road & Subway; also worked on the gameplay programming.

Technologies used: Unity3D, C#

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Deadbyte Studios | Untitled Zombie Game

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PSX-Styled game created by Italian Game Developer, Deadbyte Studios.
I was creating the narrative and game design for this project, which utilizes my own IP.
©Compendium Terminum, 2020.

Technologies used: Inky

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Analog Games:

Gnosis: Guidebook & Lengthier Core Rulebook I & II

Omega Colony

Random Games (Technical Cuts):

Void Installer
Techno-Occult Hangman
Operation: Longbow

Other Interplay Learning Modules:

Goodman Business Toolbox - QA

ITI - QA
QA'd and helped with nearly all of this 12 piece course.
ZA Gen-Catalouge Localization (3+ Sim Modules)