Datorien Anderson

Education

Bootcamp, Software Development, Code Louisville 2023 - Current

BSE, Game Design, Full Sail University, 2018 - 2021

Complete Course, C#, Teamtreehouse.com, 2020

Deadbyte Studios (Game / Narrative Designer, November 2022)

• Conceived and crafted the narrative for a horror-themed FPS, Point-Click Hybrid game set in Italy, drawing from my own original IP (working title: Terminus Projects). This involved designing compelling character arcs and storylines, and adeptly localizing the narrative and cultural elements for an Italian context.
• Designed NPC behaviors and interaction scripts to heighten the player's immersion in the story and the game world.
• Conceptualized and designed gameplay mechanics like stealth and exploration to enhance player engagement and build tension.
• Engaged in co-design sessions for the creation of a responsive story system that adapts to player choices and actions, contributing to a unique and personalized player experience.
• Guided the development process through collaborative development sessions to ensure all aspects were aligned with the narrative intent and vision of my original IP.

Interplay Learning (VR Simulation Designer, 2021 - January, 2023)

Was on the strategic team designing some of the world's leading skilled trade training simulations, VR and standard monitor-based immersive training sims that creates job-ready workers.
• Conceptualized, designed, and developed VR-first simulations for diverse platforms, including iPad, PC, and VR devices, in a close-knit collaboration with cross-functional teams to meet bespoke client needs.
• Played a pivotal role in spearheading localization efforts for Gen-Catalogue scenes, specifically for the South African market, and mentored new hires to effectively assume this role as their primary responsibility.
• Orchestrated the development and deployment of 2+ B2B VR training simulations, demonstrating expertise in constructing interactive and immersive experiences that enhance user comprehension and engagement.
• Seamlessly integrated technical and creative elements using C#, Oculus VR, Unity, scripting for interactive functionality, and ensuring optimal animation using tweens using ECS (entity-component-systems).
• Collaborated extensively with the art and engineering teams, simplifying complex processes when necessary, ensuring accurate asset placement and functionality, including detail-oriented tasks like wire creation and multimeter readings.
• Managed camera placements and procedural step designs to enhance user comprehension and interactive experience

Terminus Interactive, LLC (Founder, 2020 - Halted)

Terminus Interactive seeks to create southern gothic and applachian games that feature occult, technology, and horror. One of few game development studios inside of Louisville, Kentucky. I do have a couple of published concepts-- and two projects about to be shipped.

Awards & Mentions

Other

Contact

Email: [email protected]

For business and general inquires related to game development, use the above email address. Anything else? Just contact me on social media.