Bootcamp, Software Development, Code Louisville 2023 - Current
BSE, Game Design, Full Sail University, 2018 - 2021
Complete Course, C#, Teamtreehouse.com, 2020
• Conceived and crafted the narrative for a horror-themed FPS, Point-Click Hybrid game set in Italy, drawing from my own original IP (working title: Terminus Projects). This involved designing compelling character arcs and storylines, and adeptly localizing the narrative and cultural elements for an Italian context.
• Designed NPC behaviors and interaction scripts to heighten the player's immersion in the story and the game world.
• Conceptualized and designed gameplay mechanics like stealth and exploration to enhance player engagement and build tension.
• Engaged in co-design sessions for the creation of a responsive story system that adapts to player choices and actions, contributing to a unique and personalized player experience.
• Guided the development process through collaborative development sessions to ensure all aspects were aligned with the narrative intent and vision of my original IP.
Was on the strategic team designing some of the world's leading skilled trade training simulations,
VR and standard monitor-based immersive training sims that creates job-ready workers.
• Conceptualized, designed, and developed VR-first simulations for diverse platforms, including iPad, PC, and VR devices, in a close-knit collaboration with cross-functional teams to meet bespoke client needs.
• Played a pivotal role in spearheading localization efforts for Gen-Catalogue scenes, specifically for the South African market, and mentored new hires to effectively assume this role as their primary responsibility.
• Orchestrated the development and deployment of 2+ B2B VR training simulations, demonstrating expertise in constructing interactive and immersive experiences that enhance user comprehension and engagement.
• Seamlessly integrated technical and creative elements using C#, Oculus VR, Unity, scripting for interactive functionality, and ensuring optimal animation using tweens using ECS (entity-component-systems).
• Collaborated extensively with the art and engineering teams, simplifying complex processes when necessary, ensuring accurate asset placement and functionality, including detail-oriented tasks like wire creation and multimeter readings.
• Managed camera placements and procedural step designs to enhance user comprehension and interactive experience
Terminus Interactive seeks to create southern gothic and applachian games that feature occult, technology, and horror. One of few game development studios inside of Louisville, Kentucky. I do have a couple of published concepts-- and two projects about to be shipped.
Email: [email protected]
For business and general inquires related to game development, use the above email address. Anything else? Just contact me on social media.